![]() ![]() Now, first we must myth bust claims made by several “prominent” individuals and self-proclaimed “spy-mains” (doubtful) in the Team Fortress community that the best way to deal with a razor-back is to simply use the “spy’s” primary weapon. Now before you uninstall the game in a fit of rage as I did when I first encountered this, hear me out” I believe that I, myself, the celebrated and undisputed best “Spy” player in my locality have discovered the best (and only) way to counter users of this dreaded weapon. Now, it has come to attention that Valve added a secondary weapon for the “Sniper” class called the razorback that allows him to survive your backstabs. Using this kit we can pretend to be member of the opposing team, and thus bamboozle them and open an opportunity for backstabbing.Īs an expert, I would suggest that you disguise as the scout, since he is the fastest character and therefore you should run faster when disguised as him. If yes, then I have showcased the power of spy’s disguise kit. The previous statement is in fact factitious.ĭid I fool you? Have you been tricked, backstabbed and possibly bamboozled? It is a little known fact that I, the author of this guide is a graduate of the prestigious Guildhall School of Music & Drama. Furthermore it is a kunai, which just goes well with the typical spy cosmetic sets. The Kunai’s unique ability to grant the user the health of backstabbed opponents makes it the undisputed best knife for any spy as it allows and even rewards risky plays. The Stock knife is a knife, it appears to be a butterfly knife. The dead ringer allows you to feint death, this is an effective get out of jail free card when that trick stab or chain stab you’ve been planning fails and you make a quick getaway. This is the perfect watch as it allows one to just sit in a good spot all game waiting for the perfect situation for a sick backstab to put on one’s youtube montage, which is the correct way to play spy by the way. You passively regain cloak if you stand still while invisible with the trade off with a lower cloak duration. ![]() This watch is bad because it encourages one to fall into routine along ammo packs harassing the enemy backline and generally adopting a stealth orientated mindset, instead of going for the sick dopamine inducing plays that gets you killed 90% of the time. The Stock experience allows for longer cloak time and ability to refill the cloak meter with ammo packs while invisible. Please note that I am an authoritative expert on spy and therefore my opinion on the following subject is objective fact. To successfully master spy, one must understand the optimal way of using each watch. The spy has three watches each with unique attributes that offers different advantages and disadvantages. Using the various watches available to the spy, he is able to become completely invisible, this is an invaluable skill as it grants you access to the enemy’s back lines. The invisibility watch and you, a definitive guide on spy’s various tools of infiltration This is the only primary that I would, on my good conscience, recommend. Out of all of spy’s primaries, I would rank this as the most useful in the most circumstances. The resistance penetration is indispensable in the recurrent situations such as shooting a fully revved brass beast heavy under 50% health. The enforcer is an invaluable weapon, with its 20% damage bonus when disguised, it serves as the perfect assassination tool after bamboozling your opponents with your disguise. To quote Camus, “I may not have been sure about what really did interest me, but I was absolutely sure about what didn’t.” With the lowest damage output out of all the weapons in tf2, it stands in stark contrast to the damage potential of spy’s knives. This weapon serves as a fitting reminder of the absurd nature of the spy’s primary weapons. The L’etranger is a reference to the 1942 absurdist novella by French author Albert Camus of the same name. This design is insulting and I would like to suggest a rehaul of this weapon where it gains crits passively. The diamondback rewards spies for sapping sentries and backstabbing foes with critical hits, this is an especially poor design by valve as by obtaining these crits you are reminded of the superior damage potential of backstabs. The Ambassador raises the skill ceiling for spy considerably, giving him the ability to perform critical damage on headshots, however considering the general skill level of the tf2 playerbase, the 15% damage penalty and the 20% slower firing rate makes it a direct downgrade to stock. The stock revolver is just bad, with a damage output of 20-60 per shot, it is a direct downgrade compared to the knife which is able to do up to 2700 damage with a single stab. ![]()
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